哔哩哔哩 (09626.HK,BILI.US) 2025年第二季度业绩电话会
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会议摘要
Bilibili reported a 20% year-over-year revenue growth to RMB 7.3 billion in Q2 2025, driven by advertising and gaming. DAU and MAU grew by 7% and 8%, respectively, with 31 million paying users. AI significantly boosted advertising revenue and is being leveraged for content creation, enhancing user engagement and operational efficiency. The company repurchased shares, expanded its content offerings, and planned new games and international expansions, maintaining a focus on high-quality content and community.
会议速览

This online meeting announced the company's financial report and business progress for the second quarter of 2025, highlighting future prospects and forward-looking statements, while also mentioning potential risks and uncertainties. Non-GAAP financial indicators are only used for comparison purposes, and detailed definitions and reconciliations have been provided in today's press release. Investors can access the meeting presentation and webcast replay on the company's official website.

In the second quarter of 2025, the company's revenue increased by 20% year-on-year to 730 million yuan, benefiting from strong performance in core gaming and advertising businesses. Advertising revenue increased by 20% to 240 million yuan, and gaming revenue grew to 160 million yuan. Due to improved operational efficiency, gross profit increased by 46% year-on-year, with a gross margin increasing from 29.9% to 36.5%. The company achieved a GAAP net profit of 218 million yuan, and an adjusted net profit of 561 million yuan. The average daily user active time on the platform reached 105 minutes, MAU increased by 8% to 363 million, and DAU increased by 9% to 31 million. The company also achieved great success in offline activities such as Billy Billy World, attracting 400,000 participants, demonstrating brand vitality and community potential. In the future, the company will focus on user experience and sustainable profitability to create long-term value.

In the second quarter of 2023, the average daily viewing time of users on Bilibili reached 105 minutes, an increase of 6 minutes year-on-year, especially significant growth in watching videos of 5 minutes or more. High-quality PGC content has driven the number of monthly paid users to increase to 31 million, a year-on-year increase of 9%. The official community membership has reached 270 million, an increase of 11% year-on-year, and the 12-month retention rate remains at 80%. Viewership of popular content such as ACG, games, AI has increased by 34%, 21%, and 150% respectively, showcasing Bilibili's influence as the preferred platform for Generation Z, with increasing commercial potential.

The platform helps content creators increase their income through various channels, advertising business has significantly grown, and revenue from gaming business has greatly increased year-on-year, showing strong performance.

The dialogue discussed the significant growth in business revenue, especially the strong performance of live streaming, membership services, and value-added services, as well as the foundation laid for long-term profitability through high-quality content and AI technology to improve operational efficiency, user experience, and global influence.

The financial performance for the second quarter was reported, showing a revenue growth of 20%, reaching 7.3 billion RMB, with outstanding performance in the advertising and gaming businesses. The gross profit margin increased to 36.5%, and both operating profit and adjusted operating profit turned losses into profits, reaching 252 million and 573 million RMB respectively. Operating cash flow remained strong, with cash and cash equivalents totaling 22.3 billion RMB as of June 30, demonstrating the company's good financial condition and profitability.

In the second quarter of 2025, the company implemented a large-scale stock buyback plan, repurchasing 5.6 million Class Z common shares, worth 783 million Hong Kong dollars or 100 million US dollars. All repurchased shares have been cancelled. Since the board approved a 200 million US dollar buyback plan in November 2024, the company has repurchased 6.4 million shares, spending 116 million US dollars, with 84 million US dollars remaining for future buybacks. The company will continue to advance the stock buyback plan to enhance shareholder returns.

The conversation discussed the significant growth of the company's user ecosystem in the first half of the year, including accelerated growth in DAU and MAU as well as the continuous increase in average daily usage time per user, emphasizing the importance of these changes for the company.

Discussed the success of the Philippine Woodcarving Festival and its opportunities for the BBB community, as well as prospects for future trends. Over the past 16 years, the festival has attracted 400,000 participants, showcasing its potential as a cultural exchange and economic activity, providing new directions for cooperation and development in the BBB community.

The dialogue emphasizes the importance of high-quality content and constructive, supportive community environment in the current internet environment. It is believed that among the many voices on the internet, the resonant voices from friendly and enthusiastic communities are particularly valuable, and are the cornerstone of building a positive online culture.

By continuously providing high-quality content and nurturing a friendly community environment, user engagement and metrics have significantly improved. In the past 16 years, a solid position has been established in specific fields such as animation and knowledge base content, and there are plans to expand into areas such as text content, AI virtual companions, etc., in order to meet the further development needs of the user interest network in the future.

High-quality content and a friendly community environment mutually promote each other, attracting and motivating content creators, forming a virtuous cycle. By creating a good environment, the platform enables excellent content creators to be discovered and grow, such as the Black Cat Sheriff series and the "Nobody Knows" animation, which have gained wide recognition and commercial success. High-quality content creators have high fan stickiness, and platform activities also attract a large number of external participants, proving the importance of quality content and community environment.

The large event held by Shanghai Huaxi has attracted a large number of young people, driving offline consumption, becoming a new cultural landmark in the city, reflecting the influence of the brand and the community, and integrating into the lifestyle of the younger generation in China.

Discussed the performance of the advertising business in the second quarter, analyzed the driving factors, and looked ahead to industry trends in the second half of the year. Management shared insights into market dynamics, including business development trends, plans for new products and technologies, aiming to seize future opportunities and enhance competitiveness.

In the second quarter, advertising revenue reached a record high of 24 billion yuan, a year-on-year increase of 20%. By strengthening infrastructure, product, and technological efficiency, further release of user value and traffic value is achieved. Specific measures include enhancing integrated marketing activities, improving advertising delivery efficiency, and optimizing deep conversion capabilities. In terms of industry, there is no significant change in the top five advertising sectors, and the number of advertisers has increased by more than 20% year-on-year.

The dialogue emphasized that game advertising, supported by blockchain technology, has created additional revenue opportunities by enhancing market share and expanding into new scenarios such as live streaming. At the same time, the in-depth content created by professional content creators has attracted advertisers, especially in the second quarter, where advertising revenue for home decoration targeting young consumers increased by nearly 70% year-on-year.

The conversation mainly revolves around deepening vertical marketing solutions, consolidating industry leadership positions, and expanding strategic expansion to a wider range of consumer categories. By implementing an open loop strategy, the platform has successfully attracted a large number of advertisers to participate, especially during the 618 promotion period, the number of advertisers increased by 60% year-on-year, and total GMV increased by over 33%, demonstrating the platform's strong consumer driving capabilities. In addition, categories such as digital appliances, home furnishings, mother and baby products, food and beverages, and watches have all shown significant growth in consumption, and user purchasing power has grown together with the platform.

The dialogue discussed the extensive application of products and technology, connecting advertisers with consumers, utilizing search and popular topics, building scene linkage, in the hope of achieving a broader market impact and commercial cooperation in the second stage.

Discussed the ongoing driving role of AI technology in the DeFi and advertising fields, including iterative recommendation algorithms, AI advertising tools generating covers and titles, as well as automated advertising products to improve advertisers' cost control capabilities. Currently, 30% of app covers are generated by AI, and this ratio will be increased in the future.

Discussed the trend of concentrating advertising budgets from multiple platforms to core platforms, as well as the phenomenon of advertisers focusing more on brand rather than pure conversion budgets under the evolving Chinese consumer market. Emphasized the importance of brand influence in the long term and short term perspective, predicting industry growth above average.

Discussed the performance of the game in the first anniversary celebration event, as well as the outlook for the second half of the year and next year. Emphasized optimization and innovation in the new game season, including new profit tools such as limited edition skins. Plans to activate old users, maintain a healthy gaming community, and expects the game to continue to contribute stable income.

Discussed the release of the traditional Chinese version of the Sano game at the end of this year or early next year, targeting the Hong Kong, Macau, and Taiwan regions, while also exploring the Japanese and Korean markets. Mentioned five games awaiting approval, planning to launch casual games based on non-fungible IP, continuously innovating game genres to attract a new generation of players.

The conversation revolves around the potential cost efficiency and discipline in improving the company's profit margins, looking ahead to the profitability prospects for the second half of the year, mentioning the path to achieving the midterm gross profit margin target, discussing cash utilization and shareholder return policies, including share buyback plans.

During the conversation, the host announced that they would move on to the next round of the Q&A session, specifically mentioning a journalist from China and stating that their question would be given priority, demonstrating respect and attention to international media.

Discussed the role of AI in increasing advertising revenue, optimizing content recommendations, and enhancing community interaction, including improving ad click rates through AI, identifying high-quality content, and promoting early content promotion to increase user engagement and community participation, which has been effective in user matrices and community interaction data.

The conversation revolved around the differences between the use of natural language and AI understanding, with participants discussing how common language practices in everyday speech can affect AI's interpretation of human intent. They emphasized the importance of improving AI's natural language processing capabilities.

AI has shown great potential in content creation and quality improvement by analyzing one million long user comments, identifying high-quality content, and promoting it. At the same time, with the help of top content creators on the platform, AI is committed to generating more natural and longer video content. It is expected to launch related products soon, achieving a perfect collaboration between humans and AI in long video production.

The dialogue emphasizes the role of AI technology in lowering the threshold for content creation, increasing production efficiency, and meeting specific needs, especially through providing high-quality virtual idol and virtual anchor solutions to enhance users' virtual companionship experience. The upcoming related products will further drive the development of this field.

The host of the meeting thanked the participants for joining the conference call on the financial results and business updates for the second quarter of 2025, reminded them to contact the Investor Relations department if they have any further questions, provided relevant contact information, and wished the attendees a pleasant day.
要点回答
Q:How did the company's advertising business perform in the second quarter?
A:The advertising business grew by 20% year over year, reaching RMB 2.4 billion in the second quarter, supported by greater AI integration in ads that made them more efficient and effective.
Q:What events attracted record crowds and what does this reflect about the company's brand and community?
A:The company's events, the Billy Billy World and the Billy Billy Macro link, attracted over 400,000 participants, 60% more than the previous year, reflecting the vitality of the brand and the power of its community.
Q:What are the core pillars of the company's content, community, and commercialization strategy?
A:The core pillars of the company's strategy are high-quality content and an engaging community, which are essential to the lives of today's young generation, and commercialization, which leverages the platform's influence to generate revenue.
Q:How has the company's user base grown in terms of paying users and community members?
A:Paying users increased by 9% year over year to 31 million, driven by membership, fan charging, and live broadcasting. The number of official members was up by 11% year over year to 270 million, with a 12-month retention rate remaining around 80%.
Q:What are the trends in content categories that have shown strong performance?
A:Chinese anime content and game content were strong performers, with watch time up 34% year over year and a 21% increase year over year respectively. AI-related content also continued to grow, cementing the company's role as a leading platform for Gen Z Plus to engage with AI.
Q:What growth has been observed in content related to home appliances, parenting, early education, and travel?
A:Home appliance content rose 14% year over year, parenting and early education content increased more than 50%, and there was an Ed increase in travel and lodging content, reflecting growing interest in experience-driven consumption.
Q:How are the company's monetization initiatives helping creators earn income?
A:The company is enhancing its products and services to enable creators to earn income through various channels. In the first half of the year, about 2 million creators earned income through fan charging, and the number of creators monetizing through ads and e-commerce grew.
Q:How did the company's advertising business perform in the second quarter?
A:The company's ad business grew 20% year over year, reaching RMB 2.4 billion in the second quarter. Enhancements in the second quarter included advanced ad infrastructure that improved conversion efficiency and the use of AI in content creation, which together helped in delivering smarter and more personalized ad recommendations and improving ECPM by more than 10% year over year.
Q:What were the revenue growth figures for the gaming business in the second quarter?
A:Revenue from the gaming business grew by 60% year over year to RMB 1.6 billion in the second quarter.
Q:What are the names of the games that celebrated their 9th and 8th anniversary respectively?
A:The games that celebrated their 9th and 8th anniversary areFG and Azure Lane.
Q:What is the focus for the company's VA business going forward?
A:The focus for the company's VA business going forward is on refining live broadcasting operations by fostering quality content and diversifying monetization features to support steady growth through refined operations.
Q:What is the company's focus as it looks ahead?
A:Looking ahead, the company's focus remains on high-quality content that resonates with China's Gen Z Plus generation, which is the foundation of its growing influence and the engine behind expanding commercial opportunities.
Q:How did the company's cost of revenues and gross profit margin perform in the second quarter?
A:The cost of revenues increased by 9% year over year to RMB 4.7 billion, while the gross profit rose 46% year over year to RMB 2.7 billion. The gross profit margin reached 36.5% in Q2, compared with 29.9% in the same period last year.
Q:What were the changes in total operating expenses and the operating profit in the second quarter compared to the same period last year?
A:The total operating expenses were RMB 2.4 billion, remaining stable compared to the same period last year. The operating profit was RMB 252 million, compared to losses in Q2 2024.
Q:What was the impact of the company's share repurchase program in the second quarter?
A:During the second quarter, the company enhanced shareholder return by repurchasing approximately 5.6 million class Z ordinary shares for a total of 783 million Hong Kong dollars or 100 million US dollars, as part of its ongoing share repurchase program.
Q:What are the growth statistics for the user base in the second quarter?
A:In the second quarter, the user statistics grew by 7% and the user usage grew by 8%.
Q:How is content consumption evolving and what is the significance of quality content?
A:Content consumption is evolving with an increase in statistics and taste, making it hard to go back to lower quality content. Over the past 16 years, a strong presence has been established in categories like anime and knowledge base content.
Q:What role does high quality content and a welcoming community environment play in user experience?
A:High quality content and a welcoming community environment are integral to user experience, attracting people who appreciate this type of content and motivating content creators to produce good content.
Q:Can you provide examples of successful high quality content discovered on the platform?
A:Successful examples include the first PD of Black Mis Cold, which was discovered by users and became popular on the internet, and the mini animation Nobody Longo the Elka, also discovered by users and recognized by the community, which led to the production of a popular big movie.
Q:What is the impact of high quality content on user engagement and stickiness?
A:High quality content leads to the best interaction numbers and quality, with high-quality content creators having the highest fan base and stickiness.
Q:What are the key points contributing to the strong advertising business performance in the second quarter?
A:The advertising business performance in the second quarter was driven by a focus on horizontal and vertical strategy, strengthening of the advertising infrastructure, and enhancements in product and technology efficiency to unleash users' value and traffic value.
Q:How did the advertising business grow in the second quarter?
A:The advertising business grew with a quarterly revenue record high of RMB 2.4 billion, up 20% year over year.
Q:What were the specific strategies that contributed to the advertising business growth?
A:Strategies that contributed to the growth included an enhanced integrated campaign combining seeding and conversion, further strengthening of the topic acquisition program (TFA), improving marketing data infrastructure with a multimodal model, and optimizing deep conversion capabilities.
Q:What were the changes in the industry and the number of advertisers in the second quarter?
A:The second quarter saw flight changes in the top five advertisers' verticals, with an increase of over 20% in the number of advertisers compared to the second quarter of the previous year.
Q:What were the performance highlights of the game vertical in the second quarter?
A:The game vertical remained the largest, with the company leveraging high-quality blockchain conversion capability to strengthen its market share in premium game advertising and expand into new scenarios like build meaning gains and live streaming.
Q:How is professional content from professional content creators impacting the advertising business?
A:Professional content creators are contributing to the advertising business by targeting young consumers, with home decorations revenue growing nearly 70% year over year in the second quarter.
Q:What is the company's strategy for the second half of the year?
A:The company plans to deepen vertical marketing solutions, expand into broader consumer categories, and continue attracting more advertisers to the platform, particularly during major sales seasons, using an open loop strategy.
Q:What are the strategies mentioned for enhancing AI's role in driving improvements in DeFi and advertising?
A:The strategies mentioned include ongoing iteration of recommendation algorithms to improve content understanding and app targeting based on user interest and historical behavior, as well as the use of AI in generating covers and titles tailored to user language preferences through the Aicc advertising tools. Additionally, AI-powered automated ad delivery products will be launched to assist advertisers with cost control and to enhance capabilities.
Q:How is the shift in advertising budgets impacting core platforms, and what is the speaker's company's position in this context?
A:The shift in advertising budgets is towards a few core platforms that are indispensable and unique, capturing larger shares of client budget. The speaker's company is positioned uniquely to benefit from this as they emphasize on branding and conversion budget.
Q:What were the achievements of Sam during its first anniversary, and what future developments are planned?
A:During its first anniversary, Sam achieved a new record for daily active users (DAU). Future developments include combining the new car with existing skins and introducing new innovative monetization models to make the game more sustainable and healthy.
Q:What is the focus moving forward for retaining and activating old users in the game?
A:The focus moving forward is on retaining and activating old users by providing them with a reason to return and play the game, as well as offering them new content and experiences.
Q:When is the traditional Chinese version of SANO expected to be launched, and which markets will it be released in?
A:The traditional Chinese version of SANO is expected to be launched at the end of the year or early next year for players in Hong Kong, Macao, and Taiwan. The company is also exploring potential releases in overseas markets such as Japan and Korea.
Q:What is the current status of games in the company's pipeline awaiting licensing approval?
A:The company has five games that are awaiting licensing approval. Once approved, the Dean will release them accordingly, with the first expected to be a casualty-based game on a non-fungible IP.
Q:What strategy is the company pursuing to create and reinvent games for new generations of gamers?
A:The company's strategy involves creating and reinventing games for the new generation of gamers, innovating across different game genres, and exploring potential categories for future development.
Q:What is the outlook on cost efficiency, profitability, and shareholder return for the second half of the year?
A:The outlook is for strong operating leverage, with a continued increase in gross margin for Lymes and an expectation to reach a 40% to 45% gross profit margin by Q4. The company expects to maintain an operating profit margin of 15% to 20% and enhance shareholder return through share repurchases based on market conditions. They have already repurchased $100 million worth of shares and have $83 million remaining in their buyback program.
Q:What kind of AI applications have been implemented on the platform and what impact have they had?
A:AI applications have been adopted across multiple scenarios on the platform, resulting in a 20% year-over-year growth in advertising revenue. AI has played an important role in improving click-through rates and user engagement, as evidenced by increases in MAU and DAU numbers. AI has also been instrumental in delivering the right content to users and fostering a friendly community by early identifying high-quality content and promoting it, which has positively affected the user matrix and community engagement.
Q:How does the platform leverage AI to improve content quality and community engagement?
A:The platform leverages AI to amplify its content capabilities by utilizing the large amount of long-form comments generated by users as a data asset to identify high-quality content at an early stage. Specific tools are in place to help the platform promote this content across its platform. Additionally, AI is assisting content creators by lowering production barriers and improving efficiency, contributing to a higher overall content supply without solely relying on AI-produced videos.
Q:Can AI be used to create mid to longer-form videos, and what distinguishes the platform's approach?
A:The platform believes AI can indeed be used to create mid to longer-form videos. It differentiates itself by not solely relying on AI for the creation of these videos but by leveraging the most talented content creators on its platform to produce human-like, longer-form videos. This approach aims to blend AI technology with human creativity, as exemplified by offering 'ingredients' to content creators to enhance their production capabilities, rather than creating AI-generated content.
Q:How will AI technology enhance the user experience for those interested in virtual companionship?
A:AI has a strong potential to enhance virtual companionship experiences, for instance, through virtual streamers or virtual idols. These experiences can be effectively resolved by the hub of AI technology. The platform has already started to explore this area and plans to launch a product to the market soon.

Bilibili, Inc.
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