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腾讯控股 (00700.HK) 2025年第二季度业绩电话会
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会议摘要
Tencent reported strong Q2 2025 results with double-digit revenue growth, driven by successful games, AI-enhanced advertising, and expanding FinTech services. The company invested heavily in AI, improving user satisfaction and efficiency across applications, while exploring new monetization strategies. Despite challenges in AI chip sourcing and regulatory impacts, Tencent remains optimistic about future growth, particularly in AAA games and AI capabilities, with a focus on developing AI agents and enhancing multimodal functionalities.
会议速览
Tencent's second quarter performance report in 2025: Growth driven by AI, with both revenue and profits increasing.
The meeting reviewed Tencent's financial performance in the second quarter of 2025, focusing on the driving role of AI technology in games, advertising, and enterprise services. Revenue reached 185 billion yuan, a year-on-year increase of 15%; operating profit under non-IFRS was 69 billion yuan, a year-on-year increase of 80%. In the gaming sector, classic games such as "Honor of Kings" and "Peace Elite" have performed well in terms of users and revenue through AI upgrades. At the same time, Tencent's progress in advertising technology has improved advertising effectiveness. In the future, the company will focus on transforming AI advantages into more applications for consumers and enterprises, increasing the usage rate of AI native applications such as Yuanba, and enhancing the capabilities of the HunYuan basic model.
Highlights of the second quarter performance in 2025: significant growth in value-added services and international gaming revenue.
In the second quarter, total revenue increased by 15% year-on-year, with value-added services contributing 50%, including social networking and international gaming, which grew by 6% and 35% respectively. Marketing services and financial technology business services achieved year-on-year growth of 24% and 21% respectively. In terms of value-added services, music subscriptions increased by 17%, while video subscriptions decreased by 2%. Additionally, the company continues to innovate in AI technology, social e-commerce, and mini-game fields, driving user interaction and brand partnerships.
The domestic and foreign gaming industry is flourishing, with AI technology driving content innovation and market expansion.
Delta Force ranks in the top five in terms of DAU in the Chinese market, and top three in terms of revenue. New features such as underwater battles and dynamic weather systems have improved the game experience. Peacekeeper Elite has seen a year-on-year growth of over 30% in DAU, thanks to the popularity of the shooting mode. Pubg Mobile has transformed into a platform, with user-generated content on the rise and record-breaking revenue. Internationally, Flash Royale has seen an increase in DAU due to updates, while Awakening survival game ranked high in its Steam debut. AI technology is widely used in content production, user interaction, and marketing, driving growth in the gaming business.
Tencent Cloud and financial technology services show strong growth, AI technology helps drive innovation in advertising and cloud services.
Tencent's performance report shows significant revenue growth, benefiting from the application of AI technology in the advertising technology field and the promotion of closed-loop marketing solutions, with marketing service revenue increasing by about 50% year-on-year. Financial technology service revenue grew to high single digits, with outstanding performance in commercial payment services and consumer loan services. Cloud service revenue accelerated growth, driven by increased demand for GPUs and APIs, with significant growth in international cloud revenue. Tencent Cloud has achieved significant success in assisting large international clients in migrating IT systems, such as the successful implementation of the Gojek and Hunyuan projects.
Financial Review and Progress in 3D Modeling Technology in the Second Quarter of 2025.
The report emphasizes the improvement of 3D models in data quality and diversity, as well as their applications in game development, 3D printing, and design fields. Financially, the total revenue in the second quarter of 2025 reached 18.45 billion RMB, a year-on-year increase of 15%; despite facing challenges such as reduced subsidies and increased accounts receivable provisions, net profit still achieved an annual growth rate of 10%, reaching 6.31 billion RMB. In addition, operating profit increased by 18% to 6.92 billion RMB.
Company Second Quarter Financial Report: Gross Profit Margin, Operating Expenses, and Cash Flow Analysis
The report detailed the financial situation of the company in the second quarter, including an increase in gross profit margin driven by higher gross profit from domestic gaming revenue and growth in music subscription services. The gross profit margin of marketing services and financial technology services also increased. Operating expenses increased, but the proportion of marketing expenses decreased. Free cash flow increased, although it fluctuated slightly due to seasonal effects. Capital expenditure increased significantly, primarily for the enhancement of AI capabilities.
AI-driven Advertising Revenue Growth: Future Prospects of Traffic, Click-Through Rates, and Ad Load.
The dialogue focuses on the future growth potential of the advertising business, emphasizing the role of AI in improving click-through rates, increasing advertising demand, and optimizing ad loading. It discusses the traffic growth brought by video accounts, search traffic, and AI native experiences, as well as the positive impact of e-commerce closed-loop transactions on ad revenue. The growth in advertising revenue in the second quarter is mainly due to the increase in revenue per thousand impressions, especially the increase in click-through rates, rather than ad loading being the main driving factor.
Impact of AI functionality integration and changes in consumer behavior on the mobile internet ecosystem and cost control strategies.
Discussed the integration of AI features in mobile Internet applications, observed changes in consumer behavior, including higher satisfaction and efficiency, but did not see any significant negative impact on the search ecosystem. To address the issue of rising costs, it is suggested to control costs by using smaller models and optimizing software efficiency. Although it may be difficult to directly charge for AI features in the short term, the contribution of AI to the growth of existing business can be seen as an indirect subsidy. In the future, it may be possible to explore outsourcing as a way to commercialize AI features.
Discuss the growth of the Chinese AAA gaming market and capital allocation strategy.
The conversation revolves around the growth potential of China's AAA game market on PC and gaming consoles, discussing whether it signals the opening of a new market or a transformation of existing markets. At the same time, it explores capital allocation strategies, especially investments in the AI field, and debates whether capital investment should be accelerated to establish a dominant position.
Chinese game market: AAA paid games and long-running service games develop side by side.
Discussed the future trends of the Chinese gaming market, pointing out that long-lasting service games like Delta Force will continue to dominate the market because they can provide sustained growth in users and revenue. At the same time, the emergence of AAA paid games like Black Myth Wukong, while not occupying the mainstream market, has provided economic viability for high-quality game projects. The two complement each other instead of mutually excluding each other.
AI Investment Strategy and Product Promotion Plan: Market Layout and User Retention of Intelligent Wealth Management Products
Discussed investment strategies in the field of AI, emphasizing cautious investment in innovative products like Ima to avoid early mass marketing; for mature products like Yuanbao, integration of existing platform resources is key, focusing on improving user experience to solidify and expand user base. In the future, efforts will be increased in product promotion, while leveraging existing platform advantages to achieve more efficient market expansion.
The impact of the new advertising regulations on marketing spending in the gaming industry and companies' response strategies.
The impact of the new advertising law on marketing expenses of game companies was discussed, particularly the additional 25% tax that needs to be paid when marketing expenses exceed 15% of revenue. The company stated that, despite decreases in advertising expenses in certain areas such as food delivery and e-commerce, advertising revenue still achieved a 20% year-on-year growth thanks to the application of AI technology. The company anticipates limited overall impact of the new regulations on advertising revenue and emphasizes that the deployment of AI is a key variable.
Tencent Cloud's Service and Advertising Business Growth Strategy and Prospects of AI Technology Applications
Discussed the reasons for the accelerated growth of Tencent Cloud service revenue, including increased GPU leasing and API token usage, as well as possible future resource allocation strategies. Additionally, for the advertising business, the potential of AI technology to improve conversion rates and CPM was explored, indicating that the current growth rate is satisfactory and there are no plans to accelerate advertising monetization at the moment.
Discussion on the growth of the gaming industry and the development direction of AI models.
Discussed the gaming industry's stable growth through expanding the portfolio of eternal game titles and powerful pipelines, and discussed the potential application of AI model families, especially in multi-modal and 3D agent capabilities, in WeChat.
Platformization of games and optimization of AI models: Expanding game combinations and improving technological foundations.
Discussed platformization of games to reduce revenue fluctuations, through continuous optimization and support to drive growth in games again, while also emphasizing the continuous improvement of large-scale language models, including enhancing data quality, pre-training efficiency, post-training process optimization, and infrastructure improvements, to reduce service costs and enhance AI services, especially in search and productivity tools.
Enhance the model's multimodal capability and encoding proxy environment to enhance user personalized experience.
The dialogue emphasized the importance of enhancing the model's multimodal transformation capability in order to support a variety of activities for users in Yuanba, such as converting speech to images, images to text, etc. At the same time, it discussed optimizing the encoding agent environment to provide higher quality encoding support for individual and corporate users, as well as improving agent instruction execution capability to build a more personalized user assistant.
Government anti-monopoly policies on the impact and outlook of commercial payment trends
Discussed how government anti-monopoly measures will affect the commercial payment industry, pointing out that the growth of commercial payments is mainly due to the increase in transaction frequency and the decrease in the amount of each transaction. It is expected that these changes will have short-term and long-term impacts on business lines, and at the same time, the growth of commercial payments is expected to continue and even accelerate.
Rise of FPS games in the Chinese gaming market and future investment directions
The discussion on the success factors of FPS games in the Chinese market includes structural demographic changes and game differentiation. At the same time, it is mentioned that the company plans to increase investment in content-driven games, which perform well domestically and abroad, and can bring higher revenue per active user. In the future, the company will continue to expand its range of games, attract different user groups, and achieve revenue growth.
Tencent's AI chip supply and capital expenditure strategy and global business outlook
Discussed the impact of chip supply uncertainty on capital expenditures, emphasizing the importance of software optimization to increase efficiency. At the same time, analyzed the impact of App Store fee adjustments on international business gross profit margins, as well as progress in the Chinese market. In the development of AI, detailed the indicators for evaluating the progress of AI projects and discussed supply chain challenges and merger opportunities.
要点回答
Q:What is the growth rate of Tencent's total revenue and non-IFRS operating profit for the second quarter of 2025?
A:For the second quarter of 2025, Tencent's total revenue grew by 15% year on year, and the non-IFRS operating profit grew by 80% year on year.
Q:What are the contributions of different segments to Tencent's total revenue and profit growth?
A:The revenue growth was driven by value-added services, social networks, and marketing services, each contributing to the overall revenue growth with their respective sub-segments experiencing significant year-on-year increases in revenue. The profit growth was reflected in non-IFRS operating profit, which also showed substantial year-on-year increases across these segments.
Q:How did Tencent's domestic and international games perform in terms of revenue growth for the second quarter of 2025?
A:Domestic games revenue grew by 17% year on year, while international games revenue increased by 35% year on year or 33% in constant currency terms, driven by the performance of Supercell's games, particularly PUGB Mobile, and the release of new titles.
Q:What impact has AI had on Tencent's games and marketing services?
A:AI has become a significant driver of growth for Tencent's games, enhancing content production speed and scale, providing realistic in-game experiences, and improving targeting of marketing activities. AI capabilities have been applied to ad tech upgrades, leading to higher conversion rates and ROI for advertisers, and search revenue growth benefited from enhanced ad relevance and consumer interest in mini program search results.
Q:What were the highlights of cloud services revenue growth and what contributed to this growth?
A:Cloud services revenue growth accelerated versus recent quarters, with increased revenue from providing GPUs and API tokens for customers. The AI needs these collected on many shops, and this contributed to the growth. Transactions continued to grow at a rapid rate, and business services gross margin rose year on year due to improved efficiency and positive mix shifts.
Q:How did international cloud revenue perform and what was notable about this performance?
A:International cloud revenue increased significantly year on year, signifying Tencent's proficiency in helping large international clients migrate to Tencent Cloud and improve IT efficiency.
Q:What achievements were made in relation to the HenYuan 3D model and how is it being utilized?
A:The HenYuan 3D model became the top-ranked 3D generative model on Hugging Face due to its geometric precision, texture fidelity, and prompt 3D alignment capabilities. It is being used by game developers, 3D printing enterprises, and design professionals for their digital asset generation needs.
Q:What were the year-on-year changes in total revenue and gross profit for the second quarter?
A:For the second quarter of 2025, total revenue was 184.5 billion Renminbi, up 15% year on year. The gross profit was 105 billion Renminbi, up 1.2% year on year.
Q:What factors led to the change in operating profit and non-GAAP net profit year on year?
A:Operating profit was 60.1 billion Ren B, up 18% year on year. Non-GAAP net profit decreased by 12% year on year, primarily due to lower estimated associate income and a higher associate income tax expense. The non-GAAP diluted EPS was 6.793 Renminbi, up 13% year on year, outpacing non-GAAP net profit growth due to reduced share count.
Q:How did gross margins change across different segments and what were the drivers?
A:Overall gross margin was 57%, up 4 percentage points year on year. By settlement, fast gross margin was 60%, up 3 percentage points year on year, primarily driven by a higher mix of high-margin domestic games and margin expansion in music subscription services. Marketing services gross margin was 58%, up two percentage points year on year, supported by growth in high-margin media accounts and VA search revenue. FinTech contribution margin was 52%, up 5 percentage points year on year, due to a favorable revenue mix shift to wealth management and consumer loan services and improved cost efficiency in payment and cloud services.
Q:What was the impact of AI on advertising revenue growth in the second quarter?
A:The majority of the advertising revenue growth, 20% year on year, in the second quarter arose from a higher revenue per impression. This was primarily due to a higher click-through rate from deploying AI, as well as higher revenue per click from more closed-loop activity with many shops and mini-games. Video accounts, search traffic growth, and a lesser driver of more impressions also contributed.
Q:What are the potential impacts of consumer behavior changes on the mobile internet ecosystem due to AI integration?
A:The potential impacts of consumer behavior changes on the mobile internet ecosystem include the possibility of users bypassing websites or public accounts to directly consume content from AI summaries, which could affect the ecosystem. However, the negative impact from AI-assisted search showing content instead of leading users to original pages has not been significant, as users tend to be more satisfied with direct answers and explore topics further through different links and articles.
Q:How might the cost structure be affected by the delivery of increasingly more AI features?
A:The delivery of increasingly more AI features to consumer facing applications is more expensive than mobile internet services, which could potentially hurt cost structure. Management is considering whether to start monetizing these consumer facing AI features in the next one or two years, and the most monetizable AI features or functions will be determined at that time.
Q:How does the company plan to address potential monetization for AI tools in China?
A:Monetization in China is challenging due to the user pays model not being prevalent. The company is looking at potential outsourced ways to monetize AI tools as it progresses.
Q:What is the company's view on the growth of AAA gaming in China and its impact on the business?
A:The company views Delta Force as a live service game rather than an AAA game and believes that the majority of the market in China is for live service games. Delta Force has shown persistent growth since its launch, validating the company's ability to produce high-quality content at scale. While there is an increasing audience for AAA games in China, they are seen as a minority of the market and are not cannibalistic of live service games; rather, they are complementary.
Q:How is the company allocating capital for AI spending?
A:The company is spending quite a bit on AI, with plans to increase spending further. However, the focus is on spending smartly and strategically, rather than on an all-in approach. Different products, like Ima and Yuju, are in different stages of development, with Ima requiring determination of the optimal product offering and use case, and Yuju focusing on promoting the product to an existing user base to improve user experience.
Q:What is the anticipated impact of the new advertising law on gaming companies and their advertising income?
A:The company does not expect a meaningful impact from the new advertising law as their advertising business has diversified. While there was an adverse impact from certain companies reducing advertising spend, their overall advertising revenue still grew 20% year on year.
Q:Is the 20% year-over-year growth in marketing services a new base for future growth, especially if AI continues to drive better conversion and eCPI improvement?
A:The 20% year-over-year growth in the marketing services line is not considered the new base for future growth as the company continues to focus on deploying AI within advertising. While AI is driving better conversion and eCPN improvement, and the company has relatively lower ad loads compared to peers, the growth trajectory is subject to further analysis and cannot be solely attributed to AI as a constant driver of growth in the coming quarters.
Q:What is the company's current philosophy on advertising and how does it plan to manage growth?
A:The company is comfortable with the current growth rates and has no change in philosophy at this point in time. It is focused on elongating the runway for growth, and if the cost of deploying AI, including GPU depreciation, became very burdensome, they could accelerate advertising monetization.
Q:What are the next priorities for the Huan Yuan model family, and how does the company view the improvement in AI models?
A:The priorities for the Huan Yuan model family include improving the large language model itself by enhancing data quality and pre-training efficiency. The company aims to improve post-training and reinforce learning processes, infrastructure, and multimodal capabilities for more customized functions for users. They also want to improve coding and agent functions, particularly for WeChat's personalized assistant.
Q:How should the normalized growth rate for the overall gaming business be considered in the future?
A:As the game portfolio broadens out and becomes more like a platform, the overall game revenue growth should become less volatile. Individual games may still have their own peaks and troughs due to their creative nature, but with strong support and the potential to reinvigorate them, they can overcome weaker seasons.
Q:How has the government's efforts impacted competition and consolidation in the sectors?
A:The government's efforts have reduced competition and accelerated consolidation in certain sectors. Commercial payment trends have improved, driven by a decrease in check size. This improvement is attributed to the government's anti-inflation initiative.
Q:What key factors contributed to the recent success of first-person shooter games, and how does the company view the differentiation among these games and their future?
A:The recent success of first-person shooter games is attributed to a structural demographic shift in China as more college students play such games, influenced by factors like technology reducing latency, better anti-cheating measures, and improved graphics quality. Differentiation among these games exists by mode, characters, time to eliminate, and graphics. The company views this genre as large, rapidly growing, and where they are the clear market leader, with plans to bring more titles to market to complement the existing ones.
Q:What is not intuitive about the development of the game industry in China?
A:Unlike most industries, the game market in China does not start with the highest yielding users and expand into a lower revenue per user audience. Instead, it targets new audiences with potentially higher revenue per DAU.
Q:Does the company have a definitive answer regarding the import situation of chips?
A:The company does not have a definitive answer on the import situation of chips due to ongoing discussions between the two governments. However, they have enough chips for training and continuous upgrade of existing models and have options for inference chips along with executing software improvements to increase efficiency.
Q:Has the company revised its full year CapEx target and what is the impact on group margins?
A:The company has not revised its full year CapEx target yet. The depreciation cost related to AI is expected to increase, but the company continues to reap benefits from AI, although the two may not match perfectly.
Q:What factors contributed to the gross margin improvement in the second quarter?
A:The mix shift from licensed games to self-developedAPEX games, particularly Delta Force, was a big positive contributor to the gross margin improvement in the second quarter.
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